260 research outputs found

    Self-Adaptive Role-Based Access Control for Business Processes

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    © 2017 IEEE. We present an approach for dynamically reconfiguring the role-based access control (RBAC) of information systems running business processes, to protect them against insider threats. The new approach uses business process execution traces and stochastic model checking to establish confidence intervals for key measurable attributes of user behaviour, and thus to identify and adaptively demote users who misuse their access permissions maliciously or accidentally. We implemented and evaluated the approach and its policy specification formalism for a real IT support business process, showing their ability to express and apply a broad range of self-adaptive RBAC policies

    Budget Feasible Mechanisms for Experimental Design

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    In the classical experimental design setting, an experimenter E has access to a population of nn potential experiment subjects i{1,...,n}i\in \{1,...,n\}, each associated with a vector of features xiRdx_i\in R^d. Conducting an experiment with subject ii reveals an unknown value yiRy_i\in R to E. E typically assumes some hypothetical relationship between xix_i's and yiy_i's, e.g., yiβxiy_i \approx \beta x_i, and estimates β\beta from experiments, e.g., through linear regression. As a proxy for various practical constraints, E may select only a subset of subjects on which to conduct the experiment. We initiate the study of budgeted mechanisms for experimental design. In this setting, E has a budget BB. Each subject ii declares an associated cost ci>0c_i >0 to be part of the experiment, and must be paid at least her cost. In particular, the Experimental Design Problem (EDP) is to find a set SS of subjects for the experiment that maximizes V(S) = \log\det(I_d+\sum_{i\in S}x_i\T{x_i}) under the constraint iSciB\sum_{i\in S}c_i\leq B; our objective function corresponds to the information gain in parameter β\beta that is learned through linear regression methods, and is related to the so-called DD-optimality criterion. Further, the subjects are strategic and may lie about their costs. We present a deterministic, polynomial time, budget feasible mechanism scheme, that is approximately truthful and yields a constant factor approximation to EDP. In particular, for any small δ>0\delta > 0 and ϵ>0\epsilon > 0, we can construct a (12.98, ϵ\epsilon)-approximate mechanism that is δ\delta-truthful and runs in polynomial time in both nn and loglogBϵδ\log\log\frac{B}{\epsilon\delta}. We also establish that no truthful, budget-feasible algorithms is possible within a factor 2 approximation, and show how to generalize our approach to a wide class of learning problems, beyond linear regression

    Software engineering techniques for the development of systems of systems

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    This paper investigates how existing software engineering techniques can be employed, adapted and integrated for the development of systems of systems. Starting from existing system-of-systems (SoS) studies, we identify computing paradigms and techniques that have the potential to help address the challenges associated with SoS development, and propose an SoS development framework that combines these techniques in a novel way. This framework addresses the development of a class of IT systems of systems characterised by high variability in the types of interactions between their component systems, and by relatively small numbers of such interactions. We describe how the framework supports the dynamic, automated generation of the system interfaces required to achieve these interactions, and present a case study illustrating the development of a data-centre SoS using the new framework

    Thresholded Covering Algorithms for Robust and Max-Min Optimization

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    The general problem of robust optimization is this: one of several possible scenarios will appear tomorrow, but things are more expensive tomorrow than they are today. What should you anticipatorily buy today, so that the worst-case cost (summed over both days) is minimized? Feige et al. and Khandekar et al. considered the k-robust model where the possible outcomes tomorrow are given by all demand-subsets of size k, and gave algorithms for the set cover problem, and the Steiner tree and facility location problems in this model, respectively. In this paper, we give the following simple and intuitive template for k-robust problems: "having built some anticipatory solution, if there exists a single demand whose augmentation cost is larger than some threshold, augment the anticipatory solution to cover this demand as well, and repeat". In this paper we show that this template gives us improved approximation algorithms for k-robust Steiner tree and set cover, and the first approximation algorithms for k-robust Steiner forest, minimum-cut and multicut. All our approximation ratios (except for multicut) are almost best possible. As a by-product of our techniques, we also get algorithms for max-min problems of the form: "given a covering problem instance, which k of the elements are costliest to cover?".Comment: 24 page

    An iterative decision-making scheme for Markov decision processes and its application to self-adaptive systems

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    Software is often governed by and thus adapts to phenomena that occur at runtime. Unlike traditional decision problems, where a decision-making model is determined for reasoning, the adaptation logic of such software is concerned with empirical data and is subject to practical constraints. We present an Iterative Decision-Making Scheme (IDMS) that infers both point and interval estimates for the undetermined transition probabilities in a Markov Decision Process (MDP) based on sampled data, and iteratively computes a confidently optimal scheduler from a given finite subset of schedulers. The most important feature of IDMS is the flexibility for adjusting the criterion of confident optimality and the sample size within the iteration, leading to a tradeoff between accuracy, data usage and computational overhead. We apply IDMS to an existing self-adaptation framework Rainbow and conduct a case study using a Rainbow system to demonstrate the flexibility of IDMS

    Permissive Controller Synthesis for Probabilistic Systems

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    We propose novel controller synthesis techniques for probabilistic systems modelled using stochastic two-player games: one player acts as a controller, the second represents its environment, and probability is used to capture uncertainty arising due to, for example, unreliable sensors or faulty system components. Our aim is to generate robust controllers that are resilient to unexpected system changes at runtime, and flexible enough to be adapted if additional constraints need to be imposed. We develop a permissive controller synthesis framework, which generates multi-strategies for the controller, offering a choice of control actions to take at each time step. We formalise the notion of permissivity using penalties, which are incurred each time a possible control action is disallowed by a multi-strategy. Permissive controller synthesis aims to generate a multi-strategy that minimises these penalties, whilst guaranteeing the satisfaction of a specified system property. We establish several key results about the optimality of multi-strategies and the complexity of synthesising them. Then, we develop methods to perform permissive controller synthesis using mixed integer linear programming and illustrate their effectiveness on a selection of case studies

    Adapting Quality Assurance to Adaptive Systems: The Scenario Coevolution Paradigm

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    From formal and practical analysis, we identify new challenges that self-adaptive systems pose to the process of quality assurance. When tackling these, the effort spent on various tasks in the process of software engineering is naturally re-distributed. We claim that all steps related to testing need to become self-adaptive to match the capabilities of the self-adaptive system-under-test. Otherwise, the adaptive system's behavior might elude traditional variants of quality assurance. We thus propose the paradigm of scenario coevolution, which describes a pool of test cases and other constraints on system behavior that evolves in parallel to the (in part autonomous) development of behavior in the system-under-test. Scenario coevolution offers a simple structure for the organization of adaptive testing that allows for both human-controlled and autonomous intervention, supporting software engineering for adaptive systems on a procedural as well as technical level.Comment: 17 pages, published at ISOLA 201

    Unveiling the intruder deformed 02+^+_2 state in 34^{34}Si

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    The 02+^+_2 state in 34^{34}Si has been populated at the {\sc Ganil/Lise3} facility through the β\beta-decay of a newly discovered 1+^+ isomer in 34^{34}Al of 26(1) ms half-life. The simultaneous detection of e+ee^+e^- pairs allowed the determination of the excitation energy E(02+^+_2)=2719(3) keV and the half-life T1/2_{1/2}=19.4(7) ns, from which an electric monopole strength of ρ2\rho^2(E0)=13.0(0.9)×103\times10^{-3} was deduced. The 21+^+_1 state is observed to decay both to the 01+^+_1 ground state and to the newly observed 02+^+_2 state (via a 607(2) keV transition) with a ratio R(21+^+_101+/21+\rightarrow0^+_1/2^+_102+\rightarrow0^+_2)=1380(717). Gathering all information, a weak mixing with the 01+^+_1 and a large deformation parameter of β\beta=0.29(4) are found for the 02+^+_2 state, in good agreement with shell model calculations using a new {\sc sdpf-u-mix} interaction allowing \textit{np-nh} excitations across the N=20 shell gap.Comment: 5 pages, 3 figures, accepted for publication in Physical Review Letter
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